Combine that with the underwhelming roster and insane unit prices and it’s easy to see why Nurgle is currently the weakest faction in Total War: Warhammer 3. Warhammer 3’s fast-paced and hectic campaign feels brutal for turtling factions like Nurgle. But you’ll have to wait for the appropriate building cycle if you want to make the most out of the recruitment process. Recruiting units is very convenient since you can summon them instantly wherever you are on the map. Once you construct a building, it will progressively grow and unlock access to better units before it starts to decay and limit you to low-tier units again. This is a deliberate design choice since Nurgle is all about the circle of life and pretty much everything follows a cyclical pattern. Nurgle units are some of the most expensive out of all Warhammer 3 factions and you can expect your economy to be terrible for a good chunk of the game. You’ll want to hang on to those units, though, because it may take a while before you are able to recruit more. There aren’t a ton of hostile factions to worry about and you’re able to recruit very powerful units right off the bat without having to construct any buildings. Playing as the Poxmakers of Nurgle is actually pretty fun during the early game. Both of which are extremely vulnerable to missiles and artillery fire. Nurgle’s armies are comprised almost entirely of monstrous units and (very) slow-moving infantry. The faction has some of the most unique mechanics in Total War: Warhammer 3, however, it also has some of the worst units in the game.
Nurgle is in a pretty tough spot at the moment. Nurgle Image Credit: Screenshot by Jason Moth/ Game by Creative Assembly Now that we’ve got all of that out of the way, join us as we go over all the Warhammer 3 factions ranked from worst to best.
Until further fixes arrive, you can boost your performance by following our Warhammer 3 optimization guide. As far as the performance is concerned, the devs already released two patches and there are more on the way. Until CA releases the equivalent of Mortal Empires for Warhammer 3 we’ll just have to make do with what we have. Total War: Warhammer 3 released in a less than ideal state and there have been many complaints regarding the campaign, but you can still have fun with the game regardless. Including the unit rosters, legendary lords, unique gameplay mechanics, difficulty, and perhaps most importantly, the fun factor. I took a number of factors into consideration when ranking all the Warhammer 3 factions. With that in mind, I decided to put together a little ranked list to help new players figure out which factions to play and which factions to avoid at this stage in the game’s life cycle. Although I have enjoyed my time with all of them, I will say that some Warhammer 3 factions are definitely better than others.
The Holdings control the northern half, and the Rahain the southern.Ī larger version of the map designed by Irina French is available here.Ī printable version is also available here.It’s been already a month since the release of Total War: Warhammer 3 and we’ve had plenty of opportunities to take each of the game’s eight playable factions for a test drive. At the start of the Magelands series, the Plateau is divided in two. In the centre is the Plateau, a green land surrounding the freshwater Inner Sea. A summer’s day here is wetter and colder than the mildest Holdings winter.Īlso in the west is the land of Sanang, a region almost completely covered by a temperate rain forest, with no cities, or any other signs of civilisation. In the Star Continent, the weather comes from the west, and the spindly peninsula of Kellach Brigdomin gets the worst of it. To the south-east is the Rahain Republic, cold and dry, its inhabitants dwelling in seven cavern cities deep within the mountains of the Rahain Highands. Ringed by mountains, the plains of the Holdings sweep for mile after mile of fertile farmland.Īrakhanah lies in the north-eastern point of the star, a low-lying land of marshes, dominated by Arakhanah City, a huge and densely populated conurbation. The Star Continent – though as Daphne the Vision Mage remarks more than once, it doesn’t look much like a star.ĭaphne’s home is the Realm of the Holdings, the northernmost and hottest region of the continent.